• Ep 61 - Bright Lights, Big City (Playing In City Settings)

  • 2022/09/21
  • 再生時間: 56 分
  • ポッドキャスト
『Ep 61 - Bright Lights, Big City (Playing In City Settings)』のカバーアート

Ep 61 - Bright Lights, Big City (Playing In City Settings)

  • サマリー

  • Do your players (or yourself as a player) behave differently when your PCs enter a city, village, or township? Today we're discussing some of the unique challenges of playing in a city setting.

    We go in-depth on how specific game times associated with city play differ from a traditional gaming model which heavily incorporates the TTRPG pillar of exploration. We run down several methods for keeping the action moving, avoiding boredom, and maintaining canon.

    We also cover the idea of player pragmatism, and the unique phenomenon of behavioral shifts caused by a change of locale.

    Our Website: https://icastspells.com
    Our Twitter: @passive_podcast
    Our Email: passiveaggropod@protonmail.com

    Show Breakdown:

    • 0:00: Intro
    • 0:30: TTRPG News
    • 08:35: How some adventure types lend themselves to city settings.
    • 09:30: Adapting the TTRPG pillar of exploration for intuitive city play.
    • 11:50: Making a locale robust without getting stuck in the trap of endless prep.
    • 20:15: Lore is great for reinforcing a city's character.
    • 22:43: Maintaining canon.
    • 26:32: Cities provide much more immediate consequence for questionable behavior.
    • 31:58: How to avoid alienating certain player types while in different locales.
    • 36:48: Pragmatism, character integrity, and how locale can influence the behavioral shifts of players.
    • 44:07: Ways to regain tone after out-of-character conversations short circuit encounters.
    • 49:44: Avoiding getting into a boring string of fetch quests.
    • 54:33: Outro
    続きを読む 一部表示

あらすじ・解説

Do your players (or yourself as a player) behave differently when your PCs enter a city, village, or township? Today we're discussing some of the unique challenges of playing in a city setting.

We go in-depth on how specific game times associated with city play differ from a traditional gaming model which heavily incorporates the TTRPG pillar of exploration. We run down several methods for keeping the action moving, avoiding boredom, and maintaining canon.

We also cover the idea of player pragmatism, and the unique phenomenon of behavioral shifts caused by a change of locale.

Our Website: https://icastspells.com
Our Twitter: @passive_podcast
Our Email: passiveaggropod@protonmail.com

Show Breakdown:

  • 0:00: Intro
  • 0:30: TTRPG News
  • 08:35: How some adventure types lend themselves to city settings.
  • 09:30: Adapting the TTRPG pillar of exploration for intuitive city play.
  • 11:50: Making a locale robust without getting stuck in the trap of endless prep.
  • 20:15: Lore is great for reinforcing a city's character.
  • 22:43: Maintaining canon.
  • 26:32: Cities provide much more immediate consequence for questionable behavior.
  • 31:58: How to avoid alienating certain player types while in different locales.
  • 36:48: Pragmatism, character integrity, and how locale can influence the behavioral shifts of players.
  • 44:07: Ways to regain tone after out-of-character conversations short circuit encounters.
  • 49:44: Avoiding getting into a boring string of fetch quests.
  • 54:33: Outro

Ep 61 - Bright Lights, Big City (Playing In City Settings)に寄せられたリスナーの声

カスタマーレビュー:以下のタブを選択することで、他のサイトのレビューをご覧になれます。