『Ep.285 – The Space Between Eras: Exploring the Development, Systems, and Legacy of Bahamut Lagoon』のカバーアート

Ep.285 – The Space Between Eras: Exploring the Development, Systems, and Legacy of Bahamut Lagoon

Ep.285 – The Space Between Eras: Exploring the Development, Systems, and Legacy of Bahamut Lagoon

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概要

In 1996, Square released \Bahamut Lagoon\ at a moment when the studio was split between mastery of the 16 bit era and uncertainty about the future. In this episode, we explore how a younger team inside Square was given room to experiment on hardware the company fully understood, creating a strategy role playing game that did not behave like one. We trace how the idea of dragons that could not be fully controlled shaped every system in the game, from unpredictable battles to long term character growth. Our conversation follows the people behind the project, the timing that kept it in Japan, and how fan translations later revealed it as a missing chapter in Square’s history. Join us as we study the battlefield, trust our dragons, and revisit Bahamut Lagoon on today’s trip down Memory Card Lane.

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