『Edtech Throwdown』のカバーアート

Edtech Throwdown

Edtech Throwdown

著者: Eric Guise/Nick Johnson
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【Amazonプライム会員限定】今ならプレミアムプランが4か月 月額99円。

10月19日まで。※適用条件あり
The Edtech Throwdown podcast (originally GotTechED the Podcast) was created in 2018 by Nick Johnson and Eric Guise with one, singular goal: to provide quality, tech-centric professional development (PD) to busy teachers on the move. As educators who have always been passionate about PD, Nick and Guise have attended and created hundreds of hours of professional learning experiences for teachers, but there has always been one problem ... time! Attending full-day workshops and conferences is difficult and stressful due to missed class time and added prep. With the Edtech Thowdown, Nick and Guise hope to provide busy teachers a way to access educational PD at their convenience.Edtech Throwdown 2018-Present 個人的成功
エピソード
  • 6 Strategies for Battling Student Apathy
    2026/08/18
    Edtech Throwdown Episode 222: 6 Strategies for Battling Student ApathyWelcome to the EdTech Throwdown. This is Episode 222 called 6 Strategies for Battling Student Apathy. In this episode we’ll discuss the hot topic of student apathy, whether or not we think this is real, and how to battle it. This is another episode you don’t want to miss, Check it out.Segment 1:There is lots of talk about student apathy these days. Have we seen this for ourselves?Nick says, maybeSegment 2:1. Learning Packages (Modular, Choice-Based Bundles)What it is: Consolidating multi-step tasks, content resources, and assessments into self-paced, modular units rather than handing out isolated daily assignments.How it decreases apathy: Apathy flourishes when students feel like passive order-takers. Learning packages restore autonomy by giving students control over their pace and offering choices in how they acquire knowledge and show mastery (e.g., choice boards). Having a visible roadmap eliminates ambiguity and lets students build momentum independently.2. Authentic / Real-World Task Framing (PBL)What it is: Structuring assignments around real-world problems, community impact projects, or public audiences (e.g., presenting to local business leaders or publishing a podcast).How it decreases apathy: Apathy is often a rational response to perceived irrelevance. When work moves beyond "doing it for the teacher’s gradebook" to solving a real problem or addressing an authentic audience, students see immediate value and purpose in completing it.3. Competency-Based / Mastery Revision PoliciesWhat it is: Replacing rigid "one-and-done" deadlines with a system where students can revise, resubmit, or retake assessments until they prove standard mastery.How it decreases apathy: "Learned helplessness" drives a huge portion of student apathy—if a student believes they will fail anyway, checking out protects their self-esteem. Reframe work as a process of continuous growth removes the fear of permanent failure, motivating students to stick with a task until they get it right.4. Gamified Micro-Milestones & Visual ProgressWhat it is: Breaking large assignments into bite-sized checkpoints unlocked sequentially, often mapped on a visual progress bar or Kanban board (To Do, In Progress, Done).How it decreases apathy: Long assignments can feel overwhelming, triggering avoidance and apathy. Micro-milestones create immediate feedback loops and quick wins, giving students frequent hits of satisfaction as they physically check off steps and watch their progress advance.5. Interdependent Peer Accountability (Cooperative Learning)What it is: Designing collaborative structures (like the Jigsaw method or small-group roles) where every team member holds a piece of the puzzle necessary for the group's success.How it decreases apathy: Students are often indifferent to compliance requests from authority figures, but they care deeply about their social standing with peers. When their effort directly supports or impacts their classmates, peer accountability activates social motivation.6. Utility-Value Reflection PromptsWhat it is: Embedding short reflection questions at the beginning or end of assignments asking students to articulate how a skill connects to their personal goals, interests, or future plans.How it decreases apathy: Psychological research shows that when students explicitly write down why a skill matters to their own life (e.g., "How does analyzing arguments help you negotiate or spot misinformation?"), their intrinsic motivation and assignment completion rates increase significantly.Edtech Throwdown: Vote on twitter @edtechthrowdown and under the pinned post on the profile.Segment 3: Where to Find EdTech ThrowdownDo us a few favors:Subscribe to the Edtech Throwdown PodcastApple PodcastsSpotifyAmazon PodcastsStitcher YouTube Twitter FacebookWrite us an Apple Podcast Review!Tell your friends aboutwww.edtechthrowdown.comTell your friends about the Teach Better Podcast NetworkSubscribe to our Podcast Channels and SocialsApple PodcastsSpotify YouTube Twitter (@edtechthrowdown)FacebookInstagramConnect with us on Social MediaGuise’s Social
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    34 分
  • 10 Tools for Specialized AI and Productivity
    2026/08/10
    Edtech Throwdown Episode 221: 10 Tools for Specialized AI and ProductivityWelcome to the EdTech Throwdown. This is Episode 221 called 10 Tools for Specialized AI and Productivity. In this episode we’ll be talking edtech tools as we bring you a list of some atypical AI platforms that might not otherwise come up for educators. This is another episode you don’t want to miss. Check it out.Segment 1:Happy August, happy end of summer breakWe’re almost fully re-charged and starting to think about things like productivity againSegment 2:Nick: abacus.ai: Abacus.AI is the world's first AI super-assistant tailored for enterprises and professionals. We offer two products: ChatLLM for professionals and small teams and Abacus.AI Enterprise for enterprises and companies. ChatLLM is a multi-modal, multi-device super-assistant that can handle many tasks and completely transform your life. You can access all of the SOTA LLMs, analyze documents, do data analysis, generate code, search the web, create images, and much more. It's your all-in-one AI assistant and increases individual productivity by 15% to 75%. Abacus.AI Enterprise is a state-of-the-art generative AI platform that combines the AI super assistant available to all your employees with an AI brain that can connect to your enterprise software systems, automate business processes, increase revenue, and be a powerful force multiplier. Our AI engineer can build AI Workflows and chatbots to automate critical processes. Our Enterprise product comes with single sign-on, multiple deployment options and checks all the security and compliance boxes.Guise:studley.aiWhy:Specialized AI platforms designed for more complex, data-heavy, or professional-grade automation and modeling.Nick: openalternative.co: What is the difference between open source and proprietary? Proprietary AI Tools: These are "closed-source" models developed and owned by specific companies (e.g., OpenAI’s GPT-4/5, Google’s Gemini, Anthropic’s Claude). You typically access them via an API or a web interface. The underlying code, training data, and exact model weights are a "black box" hidden from the public. Open-Source (Open-Weight) AI Tools: These are models whose code and weights are publicly shared (e.g., Meta’s Llama series, Mistral, Qwen, and DeepSeek). Anyone can download them, look under the hood, modify them, and run them on their own hardware or private cloud. Guise: The Most Comprehensive List of FREE Online Tools for Teachers Why:Both promote open-source ethics, whether finding alternatives to paid software or using privacy-focused media downloaders.Nick: smart.servier.comGuise: runable.comWhy:High-level technical resources; one offers medical illustrations, while the other focuses on executable code environments.Nick:Workout.coolGuise: KouponWhy:Personal optimization tools—one for physical fitness routines and the other for optimizing shopping/savings.Nick: Internet Archive:https://web.archive.org/Guise: Same.newWhy:Part of the ".new" domain movement, providing instant, one-click access to start a new coding or collaborative project.Edtech Throwdown: Vote on twitter @edtechthrowdown and under the pinned post on the profile.Segment 3: Where to Find EdTech ThrowdownDo us a few favors:Subscribe to the Edtech Throwdown PodcastApple PodcastsSpotifyAmazon PodcastsStitcher YouTube Twitter FacebookWrite us an Apple Podcast Review!Tell your friends aboutwww.edtechthrowdown.comTell your friends about the Teach Better Podcast NetworkSubscribe to our Podcast Channels and SocialsApple PodcastsSpotify YouTube Twitter (@edtechthrowdown)FacebookInstagramConnect with us on Social MediaGuise’s Social MediaTwitter(@guisegotteched)LinkedInNick’s Social...
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    36 分
  • 8 Lesson Ideas Inspired by Video Games
    2026/07/27
    Edtech Throwdown Episode 220: 8 Lesson Ideas Inspired by Video GamesWelcome to the EdTech Throwdown. This is Episode 220 called 8 Lesson Ideas Inspired by Video Games. In this episode we’ll break down some ways that you can leverage video games for creative lesson ideas. This can be a fun way to make your class more engaging and encourage student buy-in. This is another episode you don’t want to miss, check it out.Segment 1:What might some of our listeners have more time for in the summer? Video games! I don’t play them. Does Guise?Segment 2:Video Game Map Choice Boards: Use video game maps as a choice board template. Here is asampleusing FORTNITE as a Digital Menu. Set up the tech any way you like, I would probably do Google Slides transparent elements that link out to other places.The Battle Pass Grading Scheme:Change up the grading scheme. Instead of a traditional grading sheet, give students a "Battle Pass" tracker. Completing mandatory tasks earns them "XP" (points) to level up. Offer "Weekly Challenges" (optional bonus questions or creative projects) that unlock cosmetic rewards, like choosing the classroom music, getting a digital badge, or earning a "skip one homework assignment" voucher.Among Us: "Spot the Impostor" Source Analysis. This activity turns critical thinking, debate, and fact-checking into a high-stakes deduction game. How it Works: Divide students into small groups and hand them a packet of information—such as four short summaries of a historical event, four scientific claims, or four math equations worked out step-by-step. Among the real data, there is one Impostor (a text containing a historical fallacy, a grammatical error, misinformation, or a math mistake). Students must complete "tasks" (analyze the text) and call an Emergency Meeting to debate which source is "sus." To vote a source out, they must back up their claim with textual evidence or proof.Fortnite Inspired Room Escapes. The setting for this fun room escape is Fortnite. Create this using any video game and any digital template you prefer. Here is a oneon Greek Mythology available for purchase that inspired this idea.Minecraft Education Edition for biome creation. In Minecraft, a biome is a distinct geographical region within a world that features its own unique terrain, climate, vegetation, and colors. Biomes determine what resources you can gather, which animals (mobs) will spawn naturally, and even whether it rains or snows.Animal Crossinginspired town building activity. Island Design: Students are given a blank grid sheet to map out their own "Island Community." They must decide where to put public spaces, businesses, and residential zones. The Bell Economy: Introduce a classroom currency ("Bells"). Students earn Bells for completing assignments or displaying good citizenship. They must budget their Bells to buy "furniture" or upgrades for their paper island (e.g., printable stickers of trees, bridges, or buildings). Town Ordinances: Introduce civics by letting the class vote on a weekly "Town Ordinance"—a classroom rule that everyone must follow (like "Friendly Friday" where every desk transition requires a high-five).Narrative writing with a video game twist. Students do a traditional paper and pencil narrative writing assignment, but about a video game of their choice. Then use Canva book cover templates and Magic Media AI to edit the template to match their video game inspired story. Here is a samplefrom the Merrils where Canva was used to create a video game cover after a narrative writing assignment.Pokémon: "Evolutionary" Adaptation Trading Cards: Two different content approaches here, one for science and one for ELAIn Science: Students choose a real-life animal and design a three-stage "Evolutionary Line" card game deck based on its lineage (e.g., an ancient ancestor, a prehistoric link, and the modern animal). They list its "Type" (habitat), "HP" (population status), and "Attacks" (physical or behavioral adaptations). In ELA: Students create trading cards for characters in a novel. A character's "Stats" (such as Bravery, Empathy, or Wisdom) change as they grow. When a character hits a major turning point in the plot, they "evolve" into a new card stage with updated stats and an altered description.Edtech Throwdown: Vote on twitter @edtechthrowdown and under the pinned post on the profile.Segment 3: Where to Find EdTech ThrowdownDo us a few favors:Subscribe to the Edtech Throwdown PodcastApple PodcastsSpotifyAmazon PodcastsStitcher YouTube Twitter FacebookWrite us an Apple Podcast Review!Tell your friends aboutwww.edtechthrowdown.comTell your friends about the Teach Better Podcast Network
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    33 分
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