『DragonLance Saga』のカバーアート

DragonLance Saga

DragonLance Saga

著者: DragonLance Saga
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This podcast is a celebration of the one-of-a-kind, high fantasy setting Dragonlance. It will include information about the Dragonlance Saga and the world of Krynn, including features on characters, events, stories, art and more!2025, DLSaga
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  • AD&D School of the Games Tournament, Semi Finals Round 1, 2, and Finally
    2025/12/17

    Join us as we continue our Advanced Dungeons & Dragons, ancient Istar School of the Games tournament in the semi finals with this round one and two, in addition to the finally! Each week, one player character (PC) faces off against another man or beast, and the survivor will go into the next round. You can buy DLA Dragonlance Adventures here: https://www.dmsguild.com/en/product/162788/dragonlance-adventures-1e?affiliate_id=50797

    https://youtube.com/live/zQaRVDsTeaw Intro

    Welcome to another DragonLance Saga gaming episode. Today is the beginning of the semi finals with round one of our Advanced Dungeons & Dragons School of the Games tournament live play! It is Majetag, Frostkolt the 16th and my name is Adam.

    I would like to take a moment and thank the DLSaga YouTube members and Patreon patrons and invite you to consider becoming a member or patron. You can even grab Dragonlance media using my affiliate links. All links are in the description below. Every Dragonlance Gaming episode also serves as a fundraiser for nonprofits supporting our active-duty service members and veterans—all donations go directly to those organizations.

    Game Setup

    Arack, the Master of the Games: People of Istar—welcome back to the School of the Games! The quarter finals are behind us, the weak have fallen, and now we stand at the fiery threshold of the semi-finals! Today’s clash brings two champions forged by trial and sharpened by triumph. From the western side of the vessel—Kargan Emberfist! A mountain-born juggernaut who smashed Tharok ‘Iron-Maul’ Varn of Nordmaar and sent Mupu Pete the quick-footed plainsman tumbling into the dust. A fist like a falling boulder… and a temper just as heavy.

    From the eastern side of the vessel—Thalindra Moonspear! A Silvanesti spear-dancer whose grace masks a lethal edge. She swept aside Pud One-Eye, the scrappy Aghar dwarf, and outthought Rivvik Steambrace, that clever tinker gnome with more gadgets than sense. Now strength meets elegance… stone meets moonlight…and only one shall carve their path to the finals! Champions—step forth. Citizens of Istar—raise the roar of the Arena! Round one of the semi-finals… BEGIN!

    Conclusion AD&D School of the Games Tournament, Semi Finals Round 1, 2, and Finally | DragonLance Saga Outro

    And that wraps up the semi finals round one of our Advanced Dungeons & Dragons School of the Games live play! What do you think of the battle? Drop a comment below or email me at info@dlsaga.com—I’d love to hear from you.

    I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy and Developer Patron Chris Androu!

    This channel is all about celebrating the world of Dragonlance, and I hope you’ll join me in that celebration. Thanks for watching — this has been Adam with Dragonlance Saga, and until next time, Slàinte mhath (slan-ge-var)!

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    53 分
  • Gilthanas Kanan
    2025/12/16
    Gilthanas’ life is one of torment and transformation. Let’s learn more about this ill-fated Hero of the Lance. You can buy the Odyssey of Gilthanas here: https://amzn.to/4rPa9Rc https://youtu.be/I8r_Jz2PW7s Transcript Cold Open His story is one of love, betrayal, and torture. Let’s learn more about the tumultuous life of Gilthanas Kanan. Intro Welcome to another DragonLance Saga episode. My name is Adam and today I am going to talk about Gilthanas Kanan. I would like to take a moment and thank the DLSaga YouTube members and Patreon patrons, and invite you to consider becoming a member or patron, you can even pick up Dragonlance media using my affiliate links in the description below. I am referencing the Chronicles, The Odyssey of Gilthanas, and DD3 Price of Courage for this information. If I leave anything out or misspeak, please leave a comment below! Discussion Gilthanas Kanan was born in 241 AC, a prince of the Qualinesti elves, and from the moment of his birth, his path was decided for him. He was not destined to rule, like his elder brother Porthios, nor was he fated to inspire armies as his younger sister Laurana would one day do. Gilthanas was raised for something subtler—and perhaps more dangerous. He was groomed to be a voice. As the middle child of Speaker Solostaran Kanan, Gilthanas was trained to speak for the elves beyond the borders of Qualinost. He was educated in diplomacy, history, swordplay, and magic, taught to represent elven interests in a world the Qualinesti increasingly feared and despised. Handsome, articulate, and confident, Gilthanas embodied everything the elves believed themselves to be—cultured, refined, and superior. And that belief would nearly destroy him. In his youth, Gilthanas formed a close bond with his cousin Tanis Half-Elven. Together they roamed the courts of Qualinost, shared stories and adventures, and dreamed of futures yet unwritten. But as they grew older, those bonds fractured. When Laurana and Tanis fell in love, Gilthanas reacted with fury. To him, the idea of a royal elven princess loving a half-elf was an unforgivable stain upon their lineage. That moment defined the early Gilthanas: proud, inflexible, and blinded by racial arrogance. Yet fate was already shaping him for something greater. During the Kentommen, the sacred elven coming-of-age vigil, Gilthanas narrowly escaped assassination—saved by the very cousin he had cast aside. Though the truth of the plot shook the royal house, Gilthanas retreated inward, remaining in Qualinost for decades until he himself completed the Kentommen and was recognized as an adult among his people. When the War of the Lance began, Gilthanas was no longer a sheltered prince. He became a scout, a commander, and eventually, a hero. In 350 AC, while patrolling the forests of Qualinesti, Gilthanas encountered the human smith Theros Ironfeld. Suspicious at first, he soon recognized the man’s integrity and foresight. Together, they began constructing a fleet—quietly, desperately—to ensure the elves might escape should the Dragonarmies overrun their homeland. But escape was not enough for Gilthanas. He led elven forces toward Pax Tharkas, seeking to free the slaves held by Highlord Verminaard. The mission ended in catastrophe. Dragonarmy forces ambushed his command, and every elf under his leadership was burned alive. Gilthanas survived only because he was struck unconscious and left for dead. When he awoke among the ashes, something in him hardened forever. Captured soon after alongside the Heroes of the Lance, Gilthanas endured slavery, betrayal, and war at close quarters. He helped liberate Pax Tharkas, guided refugees through impossible terrain, and stood beside humans he once despised. Though he felt isolated among them, their courage chipped away at his certainty. Slowly, painfully, Gilthanas began to change. That transformation accelerated when he met Silvara. In Southern Ergoth, Gilthanas encountered the mysterious Kagonesti elf who would alter the course of his life. Silvara was unlike any elf he had known—quiet, compassionate, and bound to secrets she did not yet share. Gilthanas fell deeply in love, and for the first time, his heart overruled his pride. But love came with revelation. At the Monument of the Silver Dragon, Silvara revealed her true identity: D’Argent, a Silver Dragon in elven guise. Horrified, Gilthanas recoiled. The elf who once condemned his sister’s love for a half-elf could not accept that his own heart had chosen a dragon. Yet even in rejection, love endured. Guided by the wizard Fizban, Gilthanas and Silvara undertook one of the most dangerous missions of the war—recovering the metallic dragon eggs from the Dragonarmies’ dark city of Sanction. Within the Temple of Luerkhisis, Gilthanas witnessed the creation of draconians and the true horror of the enemy’s designs. Their success changed history. The Metallic Dragons reentered the war, and the tide turned. By ...
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    8 分
  • DM101: World & Lore – Gaming
    2025/12/16
    Welcome to Dungeon Mastering 101, my Dungeon Mastering course based on over 30 years of experience. In this series I will share my failures and successes and the lessons learned along the way. In this episode, I will cover World and Lore. Making the Setting Work at the Table. https://youtube.com/live/Y8veKOutkaE Show Notes: Intro Welcome to another DragonLance Saga, Dungeon Mastering 101 episode! It is Palast, Frostkolt the 15th, my name is Adam, and today I am continuing my Dragonlance Gaming series all about Dungeon Mastering. Today we are going to discuss Making the Setting Work at the Table in this World & Lore episode. Don’t forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance media, using my affiliate links in the description below. Discussion Core Idea: Worldbuilding Exists to Serve Play Worlds are not built to be admired — they are built to be used. Lore that does not influence player decisions, emotions, or consequences is decorative at best and distracting at worst. A Dungeon Master’s goal is not to explain the world, but to make the world felt through action. Principle 1 — Lore Is a Tool, Not a Lecture Players rarely engage with lore when it is delivered as exposition.Information becomes meaningful only when it answers a question the players already care about.Effective lore: explains dangerjustifies opportunityreveals consequencedeepens choice If lore does not change how players act, it has arrived too early or too late. Principle 2 — Show the World Through Lived Experience The fastest way to communicate lore is through: cultural habitssocial rulestaboosfearpride A single custom can communicate more than a page of history. Players learn a setting by surviving in it, not by being told about it. Principle 3 — Locations Are Characters Every meaningful location should have: desiresfearsinternal tension Ask three questions about any place: What does this place want?What does it fear?Where can it be pressured or changed? A location that does not react to player actions is not alive yet. Principle 4 — Power Shapes the World Lore emerges from who holds power and who wants it.Cities, kingdoms, temples, guilds, and cabals exist because someone benefits from them.Show power through: who enforces lawswho is protectedwho is punishedwho is ignored Players understand the world when they see how authority is applied. Principle 5 — Factions Drive Motion A world without active factions is static.Factions should: pursue goals off-screenreact to player interferenceclash with each other Good factions are defined by beliefs and methods, not alignments. Conflict creates story even when the players are not present. Principle 6 — Truth Is Fragmented and Biased No NPC should possess complete or objective truth.Lore is shaped by: perspectivepropagandaignoranceself-interest Contradictory accounts create mystery and engagement. History should feel debated, not settled. Principle 7 — Environmental Storytelling Is King Ruins, scars, monuments, banners, songs, and relics all tell stories.Let players infer meaning rather than receive confirmation.Mystery invites exploration. If players ask follow-up questions, the lore is working. Practical Tools for World & Lore at the Table The One-Sentence Rule Any piece of lore should be deliverable in one sentence during play.Additional detail comes later — only if requested. The Relevance Test Before sharing lore, ask: “Will this affect a player decision in the next 10 minutes?” The Three-Faction Shortcut For any region, create: one faction in powerone faction that wants powerone faction that benefits from chaos This guarantees tension. Summary Takeaway World & lore are not about depth — they are about pressure. A good setting pushes back when players act. A great setting remembers. When lore becomes experiential, locations become reactive, and factions pursue goals independently… your world stops being a backdrop and starts being a participant. That is when players stop asking, “Where are we?”…and start asking, “What happens if we do this?” Outro And that’s it for this episode of Dungeon Mastering 101, World and Lore! Do you have any tips or tricks based on your experience as a player or Dungeon Master? Was I off base on any of my suggestions? Feel free to email me at info@dlsaga.com or leave a comment below. Thank you for tuning in. Don’t forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance Gaming materials, using my affiliate links in the description below. Thank you Creator Patron Aaron Hardy, Producer Patron Azrael, and Developer Patron Chris Androu! This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will ...
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    49 分
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