『Console Shock, Retro and Modern Gaming Chat.』のカバーアート

Console Shock, Retro and Modern Gaming Chat.

Console Shock, Retro and Modern Gaming Chat.

著者: Stuart Trevor
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Retro and modern gaming chat with Trev and Stu SF
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  • Console Shock Podcast 165: The Future of Consoles
    2026/07/02

    Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! Join us as we take a road trip through gaming’s past and future. From Ridge Racer nostalgia and portable racing classics to soaring hardware prices and the possibility of £1,000 consoles, Trev and Stu examine the challenges and opportunities facing the gaming industry.

    Why modern racing games can feel more like open-world RPGs, and whether the genre has lost sight of pure arcade fun.

    A look back at Ridge Racer 7, the cancelled Ridge Racer 8 for Switch, and why Namco should bring the series back.

    Hidden gems on PSP – Sega Rally, Gran Turismo, and the surprisingly strong library of portable racing games.

    Rising console prices and the impact of chip shortages, AI demand, manufacturing costs, and why hardware isn’t getting cheaper.

    Predictions for PS6, the next Xbox, and whether £1,000 consoles could become the norm.

    The peak of console gaming? – Looking back at the PS2, Wii, Xbox 360 and PS4 eras to see if console sales have already hit their high-water mark.

    How devices like the Switch, Steam Deck and future PlayStation handhelds could reshape the market.

    The rise of console PCs – Could SteamOS systems and PC-based gaming devices become the budget-friendly alternative to traditional consoles? Check out Trev and Al’s other podcast where they reminisce about different episodes of the Star Trek franchise! : https://longrangesensors.com/episodes Intro/Outro Music – Title Theme – Pinball Dreams (1992) – Commodore Amiga – Composer(s): Olof Gustafsson

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    1 時間 1 分
  • Console Shock Podcast 168: Movie Licensed Games
    2026/08/22

    Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! How did we go from games like ET and Wayne’s World to GoldenEye and Robocop: Rogue City? Trev and Stu take a nostalgic look at the strange world of movie-licensed games, from the countless cash-ins of the 8-bit and 16-bit eras to the genuinely great titles that proved a movie tie-in could be much more than a quick cash grab.

    Movie tie-ins galore! We look back at the era when virtually every major film seemed to get a game, from Robocop and Rambo to Independence Day and The Phantom Menace.

    Alien games — from Alien Trilogy to Alien Resurrection, we discuss why the Alien franchise has had a surprisingly strong track record when it comes to video games. Robocop vs Terminator — we revisit some of the best and worst games based on these iconic 80s action franchises, including Robocop 3 and Terminator Resistance. Star Wars and beyond — why some of the best Star Wars games weren’t actually based directly on the films, plus a look at how other franchises expanded beyond their movie stories.

    The PS1/N64 movie-game explosion — Die Hard Trilogy, GoldenEye, The Lost World: Jurassic Park, Mission: Impossible and Independence Day all get a mention as we remember one of the golden eras for licensed games.

    The bad stuff! Wayne’s World, Back to the Future, Batman Forever, Charlie’s Angels and plenty of other questionable tie-ins remind us that not every movie needed a video game.

    Games that never happened — we pitch movies that should have received their own games, including a rather brilliant idea for a Star Trek: First Contact FPS starring Captain Picard against the Borg.

    From movies to games… and back again! We finish by flipping things around and discussing which video games could make great movies, including Castlevania, Metal Gear Solid and Heavy Rain. Check out Trev and Al’s other podcast where they reminisce about different episodes of the Star Trek franchise! :

    https://longrangesensors.com/episodes Intro Music – Title Theme – Pinball Dreams (1992) – Commodore Amiga – Composer(s): Olof Gustafsson Outro Music – Loading Theme – Desert Strike (1993) – Commodore Amiga – Composer(s): Jason A. S. Whitely

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    1 時間 3 分
  • Console Shock Podcast 164: Steam Deck Price Hike
    2026/06/04

    Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! Gaming hardware used to get cheaper as it aged, but those days seem to be over. This week, Trev and Stu discuss Valve’s surprise Steam Deck price hike, debate whether gaming is becoming more expensive, and explore how changing buying habits could shape the future of consoles and PC gaming.

    Valve shocks gamers with major Steam Deck OLED price increases.

    Does the Steam Deck still offer good value, or have rivals overtaken it?

    Comparing the Steam Deck against the Lenovo Legion Go S and ROG Ally.

    Why modern consoles and handhelds are getting more expensive instead of cheaper.

    A look back at the PS2, Nintendo 64 and the era of dramatic hardware price cuts.

    Is gaming really more expensive today, or are we getting more value from longer-lasting hardware?

    Budget PCs, second-hand components and why more players may be moving away from traditional consoles.

    Predictions for the Steam Machine, PS6 and the future cost of gaming hardware.

    Check out Trev and Al’s other podcast where they reminisce about different episodes of the Star Trek franchise! : https://longrangesensors.com/episodes Intro/Outro Music – Title Theme – Pinball Dreams (1992) – Commodore Amiga – Composer(s): Olof Gustafsson

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    1 時間 2 分
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