『Cash received is not revenue earned』のカバーアート

Cash received is not revenue earned

Cash received is not revenue earned

無料で聴く

ポッドキャストの詳細を見る

今ならプレミアムプランが3カ月 月額99円

2026年5月12日まで。4か月目以降は月額1,500円で自動更新します。

概要

Patrick McKenzie (patio11) reads his classic Bits about Money essay explaining why revenue recognition in software is more complicated than most engineers, founders, and financial reporters think. The essay covers the accounting rules behind SaaS subscriptions, the deferred revenue problem that surprised him when he sold his own companies, and the surprisingly intricate standards governing virtual goods in mobile games. He then turns to AI labs, where rapid revenue growth has prompted questions about whether the numbers mean what they seem. They mostly do, but understanding why requires knowing the difference between bookings, deferred revenue, and a minimum commit.


Full transcript available here: www.complexsystemspodcast.com/cash-received-is-not-revenue-earned/

Presenting Sponsors: Mercury & Granola

Complex Systems is presented by Mercury—radically better banking for founders. Mercury offers the best wire experience anywhere: fast, reliable, and free for domestic U.S. wires, so you can stay focused on growing your business. Apply online in minutes at mercury.com.


If meetings consistently leave you with hazy action items and lost context, Granola handles the transcription so you can actually participate and gives you searchable notes afterward. Try it free at granola.ai/complexsystems with code COMPLEXSYSTEMS

Links:

  • Accounting for SaaS and swords: https://www.bitsaboutmoney.com/archive/accounting-for-saas-and-swords/

Timestamps:

(00:00) Intro
(00:56) Accounting for SaaS and swords
(03:22) Why revenue recognition matters
(05:49) Revenue recognition in SaaS
(09:54) Revenue recognition in virtual goods
(12:52) Accounting for potions
(13:24) Accounting for swords
(14:56) Sponsors: Mercury | Granola
(18:34) Accounting for swords (cont’d)
(20:49) Game mechanics as accounting optimizations
(22:10) So about that goblin
(23:25) Back to the real world
(25:00) How this applies to AI labs
(32:48) Wrap

まだレビューはありません