『Brain Lords: Video Games of the Mind』のカバーアート

Brain Lords: Video Games of the Mind

Brain Lords: Video Games of the Mind

著者: Cute Monster Props + JMV
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A panel style discussion between artists and the art they love. Each week hosts Kyle and Jorge tackle an essay-style topic to help them ascend to the status of Brain Lord and discover the answer to the ultimate question: ARE VIDEO GAMES ART?! (yeah.)Copyright 2024 All rights reserved. SF アート
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  • Cursed Switch eShop Games
    2026/06/24

    On this episode of Brain Lords we have a special treat for everyone, we take a break from being a panel-style discussion podcast about video games to become and actual panel about video games. Cursed Switch eShop Games to be exact! Join us as we remember our journey into the dark depths of the Nintendo Switch eShop! How can a game stand out in a sea of AI fueled sexy puzzle games? What is Italian Brainrot? Is it true that there are over 400 games on the eShop with the word hentai in them? How will we ever win the clanker war with all these machine generated video games corrupting our youth? Can we separate the eShop from the eSlop?! We may not have the answers you seek, but we sure had a wonderful time despite our scheduled 2:30 AM block! We strongly recommend you view the Youtube version of this episode! Questions, Comments, Suggestions? CONTACT US: brainlordspod@gmail.com

    Kyle - Cute Monster Props

    Jorge - JMV

    HUGE Special Thanks - Super Bunnyhop

    THINGS DISCUSSED

    Presenting the panel recording

    Panel Begins (0:03:57)

    Wonder Festival, 13 Sentinel: Aegis Rim, Hentai Uni, Wukong Sun: Black Legend

    Pt 1. Nintendo Indie History (0:07:05)

    Bob's Game, Cave Story, Bit.Trip Runner, World of Goo, Shovel Knight, Hollow Knight, Meme Run

    Pt 2. Asset Flip Games (0:11:07)

    Beat Them All, Getting Over It, America Wild Hunting, World War Battle Heroes Field Armies Call Of Prison Duty Simulator, Rookie Boxing, Hammer 2 Reloaded

    Pt 3. A.I. Games (0:16:44)

    Food and Hotel Simulator Bundle Road Cafe & Motel Business & Street Food, Horror Night with Tung Tung Tung Sahur, Italian Brainrot, Doggy UP!, Jurassic Island Little Dinosaur Park Musical

    Pt 4. Hentai Games (0:24:48)

    Hentai World, Hentai VS. Evil, Hentai Golf, Neko Secret Homecoming, Hentai House Lost Rooms

    Pt 5. Imitation Games (0:35:28)

    Dead Gears Space of War, Little Strays, Birthday Boy, Bro Falls Deluxe, Unboxing Cozy Home Simulator

    Pt 6. No Effort Games (0:40:43)

    Courageous Reasoning Nori 4 Crossing Sea Street 4, Your True Nature Test, Korean Drone Flying Tour Geomdansan

    Pt 7. Has it Been Fixed? (0:46:43)

    I am Dog Chaos Simulator, Shinonome Abyss The Maiden Exorcist, TetherGeist

    Question Zone (0:51:27)

    Panel attendees asked: - How much in total did you pay for these games?

    - Which game was your favorite game to play?

    - What is the actual gameplay in Doggy UP!?

    - Does the Eshop have Steam level of quality for returns?

    - What was the worst game you played? Panel Postmortem Discussion (0:57:45)

    Bad Essay Writing Advice, Good Public Speaking Advice, MAGFest, eShop Optimization Updates, Wii Shop Channel, Panel Showmanship, Tate Mode Games, Mushihimesama, Ikaruga, Donkey Kong Arcade

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    1 時間 23 分
  • The Art of the Video Game Manual ft. Minovsky Article
    2026/06/10
    This week on Brain Lords special guest MinovskyArticle helps us explore the lost art of the video game manual, the paper portal to the rules, themes, and stories of worlds beyond. Aka that thing you used to read on the way home from Blockbuster. Why did the manual die out and what is the future of guides? In this jam packed episode we spend over an hour alone gushing about some of the most breathtaking manuals described in detail for our audio audience. Questions, Comments, Suggestions? CONTACT US: brainlordspod@gmail.com Kyle - Cute Monster Props Jorge - JMV Casey - MinovskyArticle THINGS DISCUSSED Wonder Festival at Momocon, Zimmerit aka Colony Drop, The Okefenokee Swamp, The Great Dismal Swamp So why did games have manuals? (0:21:08) Megaman X When did we start seeing the decline of the video game manual? (0:36:47) Ultima Series, Illusion of Gaia, Final Fantasy IX, Darkstalkers, Brave Fencer Musashi Is a manual even needed anymore? (0:50:23) 20XX/30XX, Super Mario RPG Remake, Super Mario Odyssey Game Ratings: Video Game Comic Tie-ins (1:02:48) Super Mario Adventures, Shinkiro - Fatal Fury, Jademan Comics - Street Fighter, Elden Ring Manga, Megaman: Fully Charged, Pitor Kowalski - Bloodborne, Maken X, Shadows of the Damned, Danganronpa The Manga What is the purpose of the modern manual? (1:28:40) The Banished Vault, 13 Sentinels: Aegis Rim, Blue Prince, Lorelei and the Laser Eyes, Blazblue, Mario Odyssey, Silksong Journal, Hand Drawn Guides What is the ideal video game manual? (1:47:33) Secret of Mana, Street Fighter 2 Turbo, Donkey Kong Country, Lunar Silver Star Story Complete, We Love Katamari, WarioWare, Inc.: Mega Microgames!, Contact, ChucksGuides.com, Infocom Games - Zork, Wario World, Zelda II: The Adventure of Link, Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, Pokemon Red and Blue, Earthbound, Mother 3, The Legend of Zelda, Sly Cooper and the Thievius Racoonus, Super Mario RPG, Cubivore, Snatcher, Oddworld: Abe’s Oddyssee, The Legend of Zelda: Link’s Awakening, Link's Awakening Japanese Manual The Question Zone (2:43:14) Ghost and Goblins, Dragon Quest, King of Fighters, Kirby series, Super Mario World 2, Super Smash Bros Melee, Ninja Gaiden (2004), Megaman X2, Ys Book 1&2, Kid Icarus, Into the Breach, Simon’s Quest, Hades, Etrian Odyssey series, Shin Megami Tensei Series. I've been replaying the second Klonoa game recently for a partner, and oftentimes they'll have questions about the setting or monsters that I'll tend to just go "Oh yeah, there was something about that in the US manual," and it made me recall how badly I missed having supplemental information like that just come with the game. So my question is: Do you have a favorite game manual with a feature like a map or bestiary? This will probably come up in the pod itself too, but what are some of your favorite pieces of information to see included in manuals? Does it have any effect on how you engage with the title you're playing once you're able to start? I find they always managed to whet my appetite but this is already multiple questions and pretty long so I'm going to submit it. Thanks, have a good one! Hope today goes well. - Lili Does anyone have any memories of a game manual sending them on a wild goose chase? -John Gaming You ever have a crazy video game manual story? I walked into a store once saw a ps1 re2 manual and the owner told me I could just take it. - TheFool Some of the video rental places in my town would give you the actual manual with the game and I can remember the feeling popping to the back and seeing who had left notes or passwords for the next renter. It was a really cool analogue kind of feel being helped out or helping random kids in your neighborhood with your tips. Any times where a mysterious note in a manual saved your ass ? Do you have a piece of art that lives rent free in your head from a manual ? Mine will always be the Zelda artwork in the NES manuals - Gavadon When I was a kid our family was stuck with a 286 as game specs marched into the 486 and pentium era, but somehow I'd ended up with a copy of Sim City 2000 I got through a PC magazine subscription. I was fascinated with the manual for it. One hundred and forty pages, detailed explanations of everything and a set of essays and artwork at the back. When we finally upgraded I finally got to make good on all those years of hoping. Genuinely one of my most treasured books as a kid. I remember A-Train, also from Maxis, had a similarly sized manual also with technical specs for trains, essays and poetry, but since I was able to play it on a 286 there wasn't that same degree of importance in my childhood. - Cliomancer Beyond maps and the attempts at injecting story into early 8-bit games that often didn't have enough room for even vague gestures at cutscenes, I really loved when video game manuals would include EVERY ITEM in the game with what I can only assume was concept art of the item in ...
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    3 時間 28 分
  • Our Need For Comforting Games
    2026/05/27
    Times are hard right now so stop the doomscrolling and lets get COMFY! Grab your blanket and pull up a cozy game like Dark Souls and Silent Hill 2. Are we really turning our brain off when we play relaxing games like PowerWash Simulator, or is there more to it? We discuss everything from the games that helped us escape despite reminding us of what we were trying to avoid in the first place, to the times we got a little too comfortable with addictive games. Questions, Comments, Suggestions? CONTACT US: brainlordspod@gmail.com Kyle - Cute Monster Props Jorge - JMV THINGS DISCUSSED Outrun 2, Genma Onimusha, Onimusha 3, Fable, Blinx: The Time Sweeper, Rumble Roses, Sword of the Berserk: Guts’ Rage, Kick Heart What makes games good at escapism? Is comfort at odds with realism? (0:13:25) Final Fantasy VII, PowerWash Simulator, Death Stranding, Cozy Games Need an Edge, Puyo Puyo Tetris, Dark Souls, Rad Codex, Kingsvein, Horizon’s Gate, Final Fantasy Tactics Advanced, Doom (2016), Doom, We Love Katamari What sort of comfort does nostalgia offer, is it more than just the familiar? (0:32:52) Super EDF, Golf (NES), Golf Story, Bandai Golf: Challenge Pebble Beach, Paper Mario, Super Mario RPG: Legend of The Seven Stars, Mega Man X, Earthbound, Illusion of Gaia Game Ratings: Games our Parents Bought For Us (0:56:20) Mario Kart 64, Sword of Hope, Battle Arena Toshinden (GB), Final Fantasy IX, Super Smash Bros. Brawl, Metal Combat Falcon’s Revenge, How can games with challenging difficulty and subject matter be comforting? (1:15:30) Lisa: The Painful RPG, Lisa: The First, Consume Me, Celeste, A Short Hike, Silent Hill 2, Doki Doki Literature Club, Hereditary, Fear and Hunger, Life is Strange, Yume Nikki How much is too much comfort with addictive or low engagement games? (1:39:13) Ninja Gaiden (2004), Ninja Gaiden Sigma (nuts), World of Warcraft, Fall Guys, Peglin, Animal Crossing: New Horizons, Dragon Quest XI The Question Zone (1:55:45) Dragon Quest/Warrior on NES. Grindy but even when I go years between plays it's accessible enough that I know about when to move to the next patch of monsters to continue to level. Crystalis on NES. Similar feel, but more action oriented. Still heavily level-gated so grinding in a spot is expected. Fantastic soundtrack. Don't play the GBC version . Bionic Commando on NES. Flying through this one regularly feels good. Fun to punch the reskinned authoritarian WWII forces who thought they'd resurrect their leader for a rematch. His head asplode. --MerlinYesReally Into the Breach, the turn-based nature of it is soothing since I don't need to use reflexes and it's like a casual chess game that resolves in five turns per battle, and keeps me engaged enough that I feel like my comfort was still productive since it's a rogue-like. -mmmporkbuns My favorite comfort game to load up when things are tough is Slime Rancher. You don’t even need to focus on the ranching part. Sometimes it’s just nice to sit back and watch the little slimes bounce and jump around. Another one I like to pull up is any form of city builder. It can have whatever mechanics or description, but anything that lets me build a city and sit back feels so nice. Building up a city bit by bit, setting up the routes, listening to your people ask for things. Rattopia is a cute styled one I like, 4X games too. Just helping people, even if they’re digital, is really nice. -Meteora Horizon The Outer Wilds. I first played it in the early months of the pandemic, right in that period of time when—for brief moments—it really felt like the world as I knew it might end, and it helped me find a sense of comfort I didn't know I needed in the face of events outside my control. It's a game that's both thematically and aesthetically about finding calm and comfort in the face of cosmic dread. Despite famously being un-replayable, I boot it up fairly often just to wander around Timber Hearth for 22 minutes, or speed run to the end so I can experience the campfire scene one more time. It's a balm for the soul. -I can't think of anything silly so I'll just say Tyler Slay the Spire 1 & 2 + Balatro — I find that chill card-based roguelikes are great games for getting into a flow state that lets me tune out the bad and hone in on fun. Final Fantasy XIV — I think the spaces players are able to run around in within FFXIV's world feel very homey and well-realized, even if they don't always feel "alive." Eorzea and its adjacent zones are comfy places to be. -Interesting MTG Art (aka Torrey) Balatro. It is so mind-numbingly difficult that it erases all other thoughts I have. Family troubles? Layoffs. No. There is only the cards you need, and the cards you drew instead, the reroll you wasted your money in the shop, and the stupid fucking boss blind that recs your econ. It is impossible to think while playing it. -Ennis Rook Bashe Bionic Commando, Dragon Quest, Into the Breach, Crystalis, Slime Rancher, ...
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    2 時間 32 分
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