『Bools of the Trade』のカバーアート

Bools of the Trade

Bools of the Trade

著者: Aaron Robbins
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Game Engine News with commentary and thoughts on the life a small time solo video game developer. Whether you're using Unity, Unreal, Godot, Game Maker, Construct 3 or some other game engine like GB Studio, Pocket Platformer or Bitsy Engine, Bools of the Trade takes a look at current stories and trends while host and developer, Aaron Robbins, shares thoughts on the ups and down of making small games. From Engine selection to art creation, marketing and game mechanics, Bools of the trade seeks to encourage and equip that who have a passion for telling stories through the art of game creation.2023. All Rights Reserved. SF
エピソード
  • Why I Quit Game Projects. Sega is Buying Angry Birds! And, Why I'm Using Construct 3
    2023/06/22

    Game Engines News:

    • CONV/RGENCE: A League of Legends Story™ released by Riot Forge and Double Stallion Games.
    • Bare Butt Boxing, a 3D action platformer boxing game by Tuatara Games.
    • The Last Case of Benedict Fox game.
    • Unreal Engine news: DLSS 3 Plugin, MAWI United's next-gen tech demo.
    • PICO-8 game: Astra and the New Constellation by @travisakarare
    • Sega acquiring Rovio Entertainment, makers of Angry Birds.

    Host Update

    • I am currently working on Turret Buddy, a game that is in development.
    • Turret Buddy is a charming story about a turret that thinks it's a confetti cannon.
    • The game is almost finished, but the phrase "Almost done" is common among game developers and often implies that there is still lots of work to be done.

    Importance of Prototyping:

    • Prototyping plays a vital role in game development, and I recognize its significance.
    • Prototyping is an inevitable part of the process, and the key is to decide when to engage in it.
    • I admit that I have often made the mistake of coding numerous features for an idea without creating a bare-bones, testable version to evaluate its fun factor.
    • Prototyping allows me as a game developer to validate ideas, test mechanics, and iterate on gameplay before investing significant time and effort into the final product. It helps identify and address potential issues early on, ensuring that the game will be enjoyable for players.



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    28 分
  • Ai in Game Engines, Unity's Stock Price, Unreal Engine Fortnite and Why It's a Great Time to Make a Game
    2023/06/19
    • AI voice generation and its impact on the relationship between game developers and voice artists. 11 Labs?
    • Introduction of the host, Aaron, a solo game developer with a decade of experience.
    • Sharing the ups and downs of being a solo game developer.
    • Recap of recent trip to Las Vegas and playing Undertale with his kids.
    • Mention of game engine news, including Apple's Vision Pro Headset and Unreal Editor for Fortnite.
    • Excitement about GB Studio and upcoming game releases on Kickstarter.
    • Brief mention of a new code editor with AI features coming to Game Maker engine.
    • Reflection on the current state of game development and the challenges of standing out in a crowded market.
    • Discussion of various game development tools and platforms, including Bitys, Pocket Platformer, GB Studio, Flow Lab, GDevelop, Construct, GameMaker, Godot, and Unity.
    • Are there are too many game jams?
    • Appreciation for the game development community and its support.
    • Reasons why its a great time to be a solo game developer.


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    33 分
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