『And Now For Something Completely Machinima』のカバーアート

And Now For Something Completely Machinima

And Now For Something Completely Machinima

著者: Ricky Grove Tracy Harwood Damien Valentine and Phil Rice
無料で聴く

今ならプレミアムプランが3カ月 月額99円

2026年5月12日まで。4か月目以降は月額1,500円で自動更新します。

概要

Machinima, real-time filmmaking, virtual production and VR. Four veteran machinimators share news, new films & filmmakers, and discuss the past, present and future of machinima.© 2022 And Now For Something Completely Machinima アート
エピソード
  • S6 E222 GMod: Wallace Breen's Day Off (Apr 2026)
    2026/04/16

    In this episode of Completely Machinima, Phil, Tracy, and Damien dive into “Wallace Breen’s Day Off” — a chaotic, meme-filled Garry’s Mod machinima that embraces absurdity, cartoon violence, and old-school Source Engine humor.


    From immature internet antics to Robot Chicken-style sketch comedy, the team explores how this short transforms one of Half-Life’s most sinister villains into a hilariously pathetic bureaucrat just trying to enjoy his day off.


    Along the way, they unpack its Sopranos-inspired ending, hidden easter eggs, and how it reflects both the roots and evolution of machinima as a creative medium.

    ⏱️ Timestamps

    00:00 – Intro & classic “Completely Machinima” opening chaos
    01:00 – Episode setup & why Phil picked this film
    02:00 – What is Wallace Breen’s Day Off? (context + premise)
    04:00 – Absurd humor & Breen’s bizarre “day off” activities
    06:30 – Favorite scenes (slot machine, fast food chaos, bowling alley)
    08:30 – The Sopranos homage ending explained
    11:10 – Robot Chicken comparisons & sketch comedy structure
    13:30 – Why it works without knowing Half-Life
    14:15 – Old-school machinima vibes & Source Engine humor
    16:00 – Workplace satire & character inversion (Breen as a fool)
    18:00 – Is it all a dream? Sopranos-style ambiguity discussion
    19:30 – Sketch format vs narrative storytelling
    21:30 – Comparisons to classic machinima (Red vs Blue, etc.)
    24:15 – Cameos & cross-game references (G-Man, TF2, GTA IV)
    25:00 – Hidden easter eggs (Dan Rather & George W. Bush parody)
    27:30 – Why creators love hiding secrets in machinima
    29:00 – Classic game easter eggs (Doom, John Romero)
    30:00 – Final thoughts & audience discussion prompt


    💡 Key Topics

    • Machinima & virtual production
    • Garry’s Mod and Source Engine creativity
    • Meme culture and absurdist humor
    • The Sopranos parody & ambiguous endings
    • Easter eggs, cameos, and hidden details
    • Old-school vs modern machinima styles

    🎧 About the Podcast

    Completely Machinima explores the art, technology, and culture of machinima — from experimental shorts to cinematic virtual productions.


    Credits -
    Co-hosts: Phil Rice, Tracy Harwood, Damien Valentine
    Producer/Editor: Phil Rice
    Music: Phil Rice & Suno AI

    続きを読む 一部表示
    32 分
  • S6 E221 Black Mesa: Hostiles by JoAcoNS (Apr 2026)
    2026/04/09

    In this episode of the Completely Machinima Podcast, we dive into Hostiles — a stunning Half-Life-inspired machinima short that pushes the boundaries of virtual production, animation, and storytelling.

    Originally believed to be created in Source Filmmaker, this cinematic piece was actually made in Garry’s Mod, challenging assumptions about tools, quality, and creativity in the machinima community.


    We explore how Hostiles achieves cinematic tension through lighting, sound design, camera work, and animation, while also discussing its deeper impact on perspective, narrative, and audience expectations.

    🔥 If you're into machinima, game filmmaking, or virtual cinematography, this episode is packed with insights you don’t want to miss.

    ⏱️ Timestamps

    00:00 – Intro: “Now for something completely machinima”
    01:00 – Episode setup & introduction to Hostiles
    01:29 – What Hostiles is (Half-Life short + listener recommendation)
    02:00 – Cinematic quality: pacing, lighting, and camera language
    03:30 – Surprise reveal: made in Garry’s Mod (not Source Filmmaker)
    04:30 – Tool stigma & perception in machinima communities
    05:30 – Tutorials & giving back to the community
    06:30 – Narrative breakdown: tension, atmosphere, and storytelling
    08:00 – Sound design & editing analysis
    09:05 – Damien’s reaction: “How was this made?”
    10:30 – Animation realism & visual quality discussion
    12:17 – Garry’s Mod vs Source Filmmaker (technical comparison)
    14:00 – Why labeling matters: audience & discoverability strategy
    16:30 – Cinematic perspective & emotional immersion
    18:00 – The reveal (spoiler-free discussion)
    19:30 – Reframing Half-Life soldiers: from enemies to humans
    22:00 – Comparing to other machinima interpretations
    24:00 – Themes of empathy, perspective, and storytelling
    25:30 – Final thoughts & critique (sound design note)

    🎧 What We Cover

    • Machinima storytelling techniques
    • Garry’s Mod vs Source Filmmaker workflows
    • Cinematic lighting, animation, and camera movement
    • Sound design and tension building
    • Narrative perspective in the Half-Life universe
    • Community learning through tutorials and sharing

    🔔 Subscribe for More

    Stay tuned for weekly discussions on:

    • Machinima & virtual production
    • Game engines as filmmaking tools
    • Animation, storytelling, and creative tech

    #machinima, #HalfLife, #GarrysMod, #SourceFilmmaker, #virtualproduction, #gamefilmmaking, #animation, #cinematicstorytelling, #SFM, #GMod, #HalfLifemachinima, #indieanimation, #filmanalysis, #sounddesign, #gameenginefilmmaking

    Credits -
    Co-hosts: Phil Rice, Tracy Harwood, Damien Valentine
    Producer/Editor: Phil Rice
    Music: Phil Rice & Suno AI

    続きを読む 一部表示
    28 分
  • S6 E220 Starfield: Farseer (Apr 2026)
    2026/04/02

    Can Starfield become the next great machinima platform? In this episode of the Completely Machinima Podcast, the team breaks down a fascinating Starfield mod trailer that mixes machinima, virtual production, gameplay cinematics, sci-fi mystery, and mod storytelling.

    Damien Valentine brings in “Farseer,” a Starfield mod trailer that feels bigger than a simple showcase — part trailer, part cinematic, part environmental story. Phil Rice, Tracy Harwood, and Ricky Grove unpack what works, what doesn’t, and why Starfield’s modding ecosystem could be a huge opportunity for the future of machinima filmmaking.

    The discussion covers Starfield mods, cinematic camera tools, game storytelling, sci-fi horror vibes, Bethesda worldbuilding, and whether Starfield has the ingredients to inspire a new wave of narrative-driven machinima. The panel also compares Starfield to Fallout, Half-Life, Mass Effect, No Man’s Sky, Elite Dangerous, and more.

    If you're into machinima, Starfield, game mods, virtual production, cinematic gameplay, or storytelling in games, this episode is for you.


    Chapters -
    00:00 Intro
    01:00 Damien introduces the Starfield pick
    01:36 Why this mod trailer stands out
    05:01 Phil starts playing Starfield
    07:35 Why Starfield is perfect for mods and machinima
    09:41 Gameplay footage and cinematic potential
    11:02 The trailer’s biggest storytelling weakness
    13:58 Why story stakes matter
    15:53 Fallout, Half-Life, and narrative motivation
    18:10 Starfield’s worldbuilding vs. its story
    20:41 Trailer, film, or something in between?
    24:05 Tracy on sci-fi atmosphere and cosmic horror
    28:50 Why the battle section feels disconnected
    31:59 Environmental storytelling as the main character
    34:10 What Starfield’s machinima tools can do
    36:17 Why camera control is the missing piece
    40:32 Damien’s own Starfield roleplay experience
    41:17 Phil on the game’s better side quests
    44:53 Final thoughts on Starfield’s machinima future


    Keywords-
    Starfield machinima, Starfield mod, Starfield mods, machinima podcast, virtual production, Bethesda, sci-fi storytelling, gameplay cinematics, mod trailer, game cinematography, Starfield trailer, machinima filmmaking, environmental storytelling, game narrative, cinematic gaming


    Hashtags -
    #Starfield #Machinima #GameMods #VirtualProduction #Bethesda #SciFi #Gameplay #Cinematics #NarrativeDesign #Podcast

    Credits -
    Co-hosts: Phil Rice, Ricky Grove, Damien Valentine, Tracy Harwood
    Producer/Editor: Phil Rice
    Music: Phil Rice & Suno AI

    続きを読む 一部表示
    46 分
まだレビューはありません