『And Now For Something Completely Machinima』のカバーアート

And Now For Something Completely Machinima

And Now For Something Completely Machinima

著者: Ricky Grove Tracy Harwood Damien Valentine and Phil Rice
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Machinima, real-time filmmaking, virtual production and VR. Four veteran machinimators share news, new films & filmmakers, and discuss the past, present and future of machinima.© 2022 And Now For Something Completely Machinima アート
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  • S6 E231 An Astounding Tale from Outer Space – Clones, Chaos and Garry’s Mod Genius (June 2026)
    2026/06/18

    This week on And Now For Something Completely Machinima, Phil Rice, Tracy Harwood and Damien Valentine dive into Michael Is Very Vintage’s hilarious Garry’s Mod space comedy An Astounding Tale from Outer Space. What begins as a simple spaceship emergency quickly spirals into absurdity when an incompetent captain decides that cloning himself is a better solution than actually fixing the problem.


    The team explores the film’s brilliant use of slapstick comedy, satirical storytelling, inventive sound design, and surprisingly sophisticated filmmaking craft. From Alien and Red Dwarf influences to hidden Easter eggs, classic action-movie tropes, and the unique creative possibilities of Garry’s Mod, this episode celebrates one of the most entertaining machinima films of the year.


    Along the way, the discussion turns to Michael’s growing signature style, the role of game-engine accidents in comedy, the future of machinima creators working in platforms like Garry’s Mod, iClone and Unreal Engine, and whether works like this have a place beyond YouTube in archives, festivals, and cultural collections.


    This week's pick is a love letter to inventive machinima, creative chaos, and the enduring power of comedic timing.

    01:16 – Damien introduces the film and explains why he picked it

    04:05 – Tracy’s reaction: why this is her favourite film of the month

    05:00 – Cloning, delegation, bureaucracy and the film’s satirical core

    06:30 – Garry’s Mod humour, slapstick physics and six personalities from one character

    07:45Alien, Red Dwarf, Futurama and classic sci-fi influences

    09:26 – The ending, anti-climax as comedy, and why it works

    10:00 – Outstanding sound design, voice acting and comic timing

    12:32 – Phil’s review: comparing the film to Ridiculous Ties and other animated comedy machinima

    13:12 – Why Michael Is Very Vintage is developing a distinctive creative voice

    14:20 – Hidden Easter eggs, visual gags and blink-and-you-miss-them details

    15:15 – The film’s unique soundscape: cartoon logic, meme culture and deliberate absurdity

    18:30 – Recognising an auteur style in machinima filmmaking

    19:14 – Deep dive into the film’s references, props, set dressing and visual jokes

    23:30 – What the Easter eggs reveal about the creator’s influences and generation

    27:55 – Michael’s rapid output and growing body of work

    29:24 – Behind-the-scenes videos and custom set construction in Hammer Editor

    29:50 – Cinematography highlights and impressive in-engine camera work

    30:52 – A broader question: what future exists for talented Gary’s Mod filmmakers?

    32:20 – Can skills developed in Gary’s Mod transfer to animation, virtual production and film?

    37:15 – Damien on iClone, animation principles and platform-specific comedy

    38:35 – Does Gary’s Mod itself become part of the joke?

    39:24 – Happy accidents, bugs and creative inspiration in machinima production

    44:00 – From software glitches to award-winning films

    45:04 – Physics engines, experimentation and unexpected outcomes

    46:44 – Final thoughts and audience feedback invitation

    47:11 – Closing remarks


    If you've ever wondered what would happen if the least competent person on a spaceship cloned themselves five times to avoid doing their job, this episode is for you.

    Credits -
    Speakers: Phil Rice, Damien Valentine, Tracy Harwood
    Producer/Editor: Phil Rice
    Music: Phil Rice & SunoAI


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    47 分
  • S6 E230 Exploring “Dysfunction” – A Haunting Second Life Machinima Breakdown (June 2026)
    2026/06/11

    What happens when machinima stops telling a story… and instead pulls you inside a fractured mind?


    In this episode of And Now For Something Completely Machinima, hosts Phil Rice, Tracy Harwood, and Damien Valentine dive deep into “Dysfunction” by Iono Allen—a powerful, unsettling machinima film created in Second Life.


    This isn’t your typical machinima. There’s no clear beginning, middle, or end—just a visceral, abstract experience of psychological breakdown, sensory overload, and emotional fragmentation.


    Is it about mental health? Substance abuse? Political disillusionment? Or something even darker?


    👀 Watch as the hosts unpack multiple interpretations—from immersive sound design and symbolic imagery to hidden narrative layers involving identity, revolution, and the human psyche.


    ⏱️ Key Moments & Timestamps

    00:00 – Iconic intro: “And now for something completely machinima…”
    01:00 – Episode begins & introduction of hosts
    01:28 – Tracy introduces “Dysfunction” and why it stands out
    02:30 – Experiencing a fractured mind through abstract storytelling
    04:30 – The power of sound design & sensory disorientation
    06:30 – Exploring the Second Life environments used in the film
    10:50 – Hidden symbolism: the French newspaper & time period clues
    11:57 – Damien’s take: unsettling tone & visual contrasts
    13:30 – Technical brilliance: the mirror reflection scene
    15:39 – Phil’s interpretation: a hidden narrative emerges
    18:00 – Substance abuse, escapism & dual realities
    20:30 – Political symbolism & revolutionary frustration
    23:30 – The “dark self” and psychological breakdown
    26:30 – Literary parallels: Jekyll & Hyde, Freud, Twin Peaks
    31:20 – Alternate WWII-era interpretation
    32:30 – Why this is one of the best machinima films of the year
    35:00 – Tribute & meaning behind the film’s credits
    36:00 – Using Second Life purely as a filmmaking tool
    37:00 – Final thoughts & audience discussion prompt


    🧠 Why This Episode Matters

    This discussion goes beyond machinima—it explores:

    • 🎧 Immersive storytelling through sound and visuals
    • 🧩 Abstract narrative and audience interpretation
    • 🧠 Mental health representation in digital art
    • 🌍 Symbolism, politics, and personal identity
    • 🎮 The evolution of machinima as a filmmaking medium

    💬 Join the Conversation

    What do you think “Dysfunction” is about?

    • A psychological breakdown?
    • A metaphor for addiction?
    • A political statement?
    • Or something entirely different?

    Drop your thoughts in the comments 👇 or email the team at talk@completelymachinima.com


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    38 分
  • S6 E229 Wracu Review: Blender Brilliance, Storytelling Debate & the Future of Machinima (June 2026)
    2026/06/04

    In this episode of And Now For Something Completely Machinima, hosts Phil Rice, Damien Valentine, and Tracy Harwood dive deep into “Wracu”, a stunning student film by Chase McGill.


    Created in Blender as a final project at University of Southern California, this cinematic short blends epic fantasy, motion capture, and orchestral scoring into a powerful (and divisive!) storytelling experience.


    But is it just visually impressive… or truly great storytelling? 🤔


    🔥 What We Cover in This Episode

    • A spoiler-filled breakdown of Wracu’s narrative and themes
    • The influence of classic epics like Beowulf
    • Blender vs Unreal Engine for cinematic storytelling
    • The role of motion capture in character realism
    • Why sound design (and the Budapest Scoring Orchestra) elevates everything
    • A passionate debate: style vs substance

    ⏱️ Key Moments & Timestamps

    00:00 – Intro
    The crew kicks off with the usual chaos and machinima energy.

    01:00 – Film Pick: “Wracu”
    Phil introduces Chase McGill’s USC project and why it stood out.

    03:00 – Story Breakdown (Spoilers!)
    A death-defying warrior, a skeletal carriage driver, and a gothic showdown.

    06:00 – Epic Influences
    Connections to Beowulf and medieval fantasy storytelling traditions.

    08:30 – Visual Craft & Lighting
    Why Blender shines in cinematic composition and mood.

    10:00 – Orchestral Score Deep Dive
    How the Budapest Scoring Orchestra brings Hollywood-level sound.

    11:30 – Subtle Animation Details
    Damien highlights the tiny touches that sell realism.

    15:50 – Storytelling Without Dialogue
    Can silent storytelling carry emotional weight?

    16:30 – Tracy’s Critique Begins
    A thoughtful (and spicy) take on narrative vs technical mastery.

    20:50 – Sound Design vs Visuals
    Why audio might be the real hero of the film.

    22:40 – “Too Perfect?”
    Does hyper-polished rendering hurt immersion?

    23:30 – Where the Film Loses Momentum
    The shift from atmospheric mystery to action spectacle.

    26:50 – Blender vs Unreal Engine Debate
    Environment vs set-building: what feels more “real”?

    30:20 – Is This a Great Story or a Great Demo?
    Portfolio piece vs meaningful narrative.

    32:20 – The Challenge of Storytelling Craft
    Why story is harder than tech (and always evolving).

    34:00 – Elden Ring & Dark Fantasy Vibes
    Unexpected parallels to modern games and worldbuilding.

    36:00 – Final Thoughts
    A brilliant debut—and huge potential for what comes next.


    🎧 Why You Should Watch/Listen

    If you’re into:

    • Machinima & virtual production
    • Blender animation workflows
    • Cinematic storytelling & film critique
    • Game engine vs offline rendering debates

    …this episode is packed with insight, inspiration, and honest critique.


    💬 Join the Conversation

    What did you think of Wracu?
    Is Tracy right… or completely wrong? 😏

    Drop your thoughts in the comments or email us at talk@completelymachinima.com — we’d love to feature your take in a future episode!


    🔗 Links

    • Watch Wracu (link in show notes)
    • Behind-the-scenes scoring session (included in episode notes)

    📢 Don’t Forget

    👍 Like | 💬 Comment | 🔔 Subscribe
    for more deep dives into machinima, animation, and virtual production.


    #Machinima #Blender3D #Animation #VirtualProduction #Filmmaking #GameDev #CinematicStorytelling #MotionCapture #IndieFilm #Podcast

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    37 分
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