『And Now For Something Completely Machinima』のカバーアート

And Now For Something Completely Machinima

And Now For Something Completely Machinima

著者: Ricky Grove Tracy Harwood Damien Valentine and Phil Rice
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概要

Machinima, real-time filmmaking, virtual production and VR. Four veteran machinimators share news, new films & filmmakers, and discuss the past, present and future of machinima.© 2022 And Now For Something Completely Machinima アート
エピソード
  • S6 E213 Can Starfield Become a Machinima Platform? One Mod Might Prove It: Defying Fire (Feb 2026)
    2026/02/12

    Starfield is one of the most cinematic games Bethesda’s ever shipped… so why haven’t we seen much machinima from it? Today we’re looking at a mod that might finally crack that open: a fully built settlement with lore, characters, quests, and surprisingly strong voice acting, presented with a “lore trailer” that feels like a slice-of-life tour through a corporate-controlled mining town. We’ll break down what it gets right, what it’s missing as machinima, and why projects like this might be the new bridge between fandom and professional virtual production.


    Starfield has been sitting there looking cinematic… and creators have mostly not used it for machinima. In this ep, we dig into a standout exception by @team fire: an ambitious settlement + narrative mod (Arinya / Yeltsin Corp vibe) that ships with voice acting, lore, quests, factions, and “paid mod” ambitions - plus what that could mean for machinima, virtual production workflows, and the future of creator-made expansions.

    We dive into one of the most ambitious Starfield mod creations we’ve seen: a new settlement with lore, characters, quests, factions, and fully voiced performances.

    Why this works:

    · It’s a real Starfield creation with serious craft (environment dressing, lore framing, VO credits).

    · It tees up a bigger convo: “mods as mini-studios,” machinima as a portfolio path (again), and whether Starfield can become a true machinima platform.

    · It has stakes: paid creations, bugs/beta realities, Bethesda updates potentially reshaping the ecosystem.

    Timestamps -

    01:05 Damien’s pick: the Starfield settlement mod + why it caught our eye
    03:10 What the trailer shows: Arinya, prefab-built scale, and “lived-in” set dressing
    05:25 Lore + story hooks: corporation control, unrest, factions, player choice
    07:45 Machinima critique: why it works as a “lore trailer” (and what’s missing)
    10:05 Camera language: sweeping establishes vs character/coverage (tools or style?)
    12:35 Voice acting & credits: why human performance changes the feel
    15:10 Ambition vs reality: beta bugs, updates, and building a team
    18:05 Paid mod potential: bridge between free mods and official-style expansions
    21:10 Mods as career pipeline: machinima exodus parallels + mod-to-studio pathways
    24:05 Starfield updates/DLC: risk of breaking mods vs reviving interest
    26:35 What this could mean for Starfield as a machinima platform
    28:40 Viewer question: have you played it / what Starfield machinima should we cover?

    Credits –

    Hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood

    Producer/Editor: Phil Rice

    Music: Phil Rice and Suno AI

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    50 分
  • S6 E212 How Second Life Brought “May It Be” (Lord of the Rings) to Life with Cinematic Machinima (Feb 2026)
    2026/02/05

    What happens when Tolkien’s world, Enya’s music, and cutting-edge virtual performance collide?


    In this episode, we explore a breathtaking Second Life film that reimagines “May It Be” as a haunting, hopeful journey through shadow and light. From gothic landscapes and cinematic lighting to an unexpectedly intimate motion-capture reveal, this episode showcases how virtual worlds can deliver not just spectacle, but genuine emotional resonance.


    If you love:

    · Lord of the Rings and its timeless theme of hope against darkness

    · Machinima and virtual cinematography at its most poetic

    · Innovative uses of facial mocap and performance in online worlds

    · Discovering undiscovered creative voices with serious talent

    …then you won’t want to miss this.


    We dive into a strikingly beautiful piece of Second Life machinima: Anna Kurka’s cinematic cover of Enya’s “May It Be” from The Lord of the Rings: The Fellowship of the Ring. Tracy brings the pick, introducing Anna as a Belgium-based virtual performer who blends singing, storytelling, and atmospheric world-building into emotionally rich visual journeys.


    Set in the hauntingly gothic Second Life region “Infinite Darkness,” the film pairs slow, ethereal fly-throughs of ancient forests, ruins, mist, and light with a tender, intimate vocal performance. The hosts explore how the imagery echoes Tolkien’s core themes of darkness and hope, fear and resilience, the liminal space between night and dawn, and how Anna’s more human, grounded interpretation contrasts with Enya’s otherworldly original.


    The discussion also turns technical, with a spoiler-friendly deep dive into the surprise ending: a remarkably convincing facial motion-capture performance inside Second Life, raising fascinating questions about virtual production, real-time mocap, and how far user-generated platforms have evolved.


    Along the way, the panel reflects on Tolkien’s enduring emotional power, the courage it takes to reinterpret iconic music, and the often-hidden talent within virtual worlds that deserves a much wider audience.


    Timestamps –

    01:26 Overview of Anna Kirker’s “May It Be” (Enya / Lord of the Rings cover), her background as a Second Life creator and singer, and the cinematic quality of her work.

    06:31 Thematic and musical analysis

    10:41 Anna’s background and artistic potential

    12:41 Connection to Tolkien’s storytelling

    14:31 Personal Tolkien memories

    17:11 Spoiler alert and setup for the ending

    Credits –

    Hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood

    Producer/Editor: Phil Rice

    Music: Phil Rice and Suno AI

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    33 分
  • S6 E211 Fantasy: Quest of the Key (Jan 2026)
    2026/01/29

    This week, we review a supporter-recommended iClone fantasy machinima that surprised us with its polish: “Quest of a Key - Chapter One” by AuroraTrek. We’re always saying we want more story-driven iClone machinima (and fewer tech-demo vibes)… and this one delivers on craft: strong shot selection, confident editing, excellent music cues, and character animation that’s smoother than you’d expect.

    But then the conversation gets interesting.

    We dig into sound mastering and spatial audio, the difference between “dry” dialogue and believable room tone, how stylized realism can drift into “clay-face” territory, and what happens when a series leans hard into character introductions without giving the audience enough plot hooks to chase. Tracy goes deep on the structure across multiple chapters, and we talk about why view counts can drop when episodes feel like long-form animation sliced into shorts.


    We also get into pipeline talk: Daz characters into iClone, motion capture vs animation libraries, and the very real challenge of stepping from an established fan universe (Star Trek / Star Wars) into an original world where you don’t get story shorthand for free.

    If you make machinima, virtual production, iClone films, or Unreal/CG shorts, this ep is packed with practical takeaways: pace, hooks, sound space, visual texture, and how to reveal character through action inside the plot.


    👇 Join the discussion: did you watch all the chapters, and do you feel the “quest” kicks in soon enough?


    Timestamps

    00:00 Cold open – we found story-driven iClone
    01:00 Intro + this week’s pick (supporter recommendation)
    03:00 First impressions: craft, animation, voice acting, direction
    06:45 Sound nerd corner: mastering, stereo placement, reverb/space
    08:45 Visual style: realism vs stylized realism, texture “clay-face” notes
    10:00 Pipeline talk: motion capture, Daz → iClone, avoiding clipping
    14:19 Series structure: shorts vs long-form, pacing, “padding” vs plot
    33:46 Views vs hooks: what the audience drop-off might signal
    42:27 Fan universe vs original IP: why discovery is harder without shorthand
    46:26 Creator lesson: reveal character through story action
    50:00 Wrap + audience question

    Credits –

    Hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood

    Producer: Ricky Grove

    Editor: Phil Rice

    Music: Phil Rice and Suno AI

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    51 分
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