『11 - Legends of the Fallout, Pt 1』のカバーアート

11 - Legends of the Fallout, Pt 1

11 - Legends of the Fallout, Pt 1

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No more theory — this one is actual play so you can see exactly how 2D20 works at the table in real time. James Gordon Ross is back, this time as Overseer James, running James and Chuckie through a live Fallout 2D20 demo. Tune in for the conclusion next week, and check out the video version on our Patreon for free.

Chuckie's playing Petey Redwing, vault dweller, level two, first day above ground.

James is playing Westmoreland, his loyal Mr. Handy with a flamethrower and questionable medical skills.

Mission: negotiate a trade agreement with Megaton.

Problem: zero caps, zero water, and a GM who is not going easy on them.

What Happens:

  • First roll of the session is a difficulty zero Science check and Petey immediately fails it. Welcome to 2D20.
  • How action points, momentum, and assists actually work when you're figuring it out in real time
  • Gobtholomew the ghoul bartender, who has no interest in anyone who can't pay
  • Shiloh, a caravan guard with a badly set broken arm and a lead on abandoned chems in Deathclaw territory
  • Kit, a Schlocket Industries robot who steals Petey's canteen and introduces himself as "Hello, I'm Kit and you are poor"
  • A bottle cap mine through a bar window, then a second one, and Westmoreland pulling off a six-success defuse

Also: Weird Candy joins the Patreon at the Gooder tier. Welcome.

Good GMs is a weekly podcast for the people who run the game. New episodes every week on YouTube and all major audio platforms. Bonus content and exclusive Actual Plays on our Patreon.

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