『10 - Mo'diphius Better Blues』のカバーアート

10 - Mo'diphius Better Blues

10 - Mo'diphius Better Blues

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James Gordon Ross returns to teach James and Chuckie the 2D20 system (Modiphius), using his 120-session Fallout campaign as the working example. A real toolbox episode for anyone curious about momentum-based dice systems.

✨Pro-Tips✨

  • How momentum works: extra successes roll into a shared pool the whole party can spend from, so one hot roller can carry the table
  • Threat: the GM's mirror currency, and why players almost never spend it to buy extra dice, even after 120 sessions of chances
  • Why even a "boring" roll, like diagnosing an injury, can generate momentum and matters more than it looks on paper
  • How contested rolls work versus a flat difficulty, using an arm-wrestling example to break it down
  • Chuckie's go-to litmus test for sizing up any new system: how do you do a headshot?
  • A quick aside on what different systems call their GM (Keeper, Overseer, Dean, Marshall) and why that title hints at the kind of game you are playing

Also in this one: a Savage Worlds East Texas University one-shot recap, a peek at Daggerheart character creation, and the usual chaos of recording live.

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