The Pokémon Phenomenon
Why Cardboard Is Worth Its Weight in Gold
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ナレーター:
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Michelle Peitz
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著者:
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Cassian Rose
概要
There are very few modern hobbies that can honestly claim they have lived three distinct lives. Most begin as a craze, settle into a niche, and then either fade or become quietly institutional. The Pokémon Trading Card Game did something stranger and more enduring. It began as a children’s pastime, became a cultural flashpoint that adults argued about in staff rooms and school assemblies, then returned decades later as a booming adult obsession with its own economy, celebrities, and mythology. That alone would make it worth studying. But Pokémon cards are not simply a story about cardboard, nostalgia, and money. They are a story about how people attach meaning to objects, how value is created and defended, and how play can mature into culture without losing its original magic.
At first glance, a Pokémon card looks almost too simple to carry the weight it has acquired. It fits in the palm. It shows a creature from a fictional world. It has an illustration, a name, and a set of numbers that determine how it behaves in the game. That design is deliberate. It invites the human brain to do what it has always done: sort, classify, rank, and collect. A single card is a small token that points to something larger, a whole imaginative universe that is instantly recognisable even to people who have never played the game. Multiply that card by hundreds, then thousands, and you have a system that can absorb an enormous range of human motivations.
Some people enter the hobby because they want to play competitively. Some arrive because they love the art. Some are drawn in by the simple pleasure of opening packs and feeling surprised. Others stay because the cards have become a language they share with friends, partners, or children. And, increasingly, some arrive because the cards have become an asset class that can be discussed with the seriousness usually reserved for property, stocks, or rare art.
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