『4D-Chess』のカバーアート

4D-Chess

Inspiring Stories for Smart and Curious Kids: 25 of the Smartest Moves Ever Made and the Brilliant Minds Who Made Them

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4D-Chess

著者: Rabbit Hole Books
ナレーター: Kate Hargrave
¥1,330で会員登録とタイトル購入をする

30日間の無料体験後は月額¥1500で自動更新します。いつでも退会できます。

¥1,900 で購入

¥1,900 で購入

How did a 14-year-old steal the Vatican's most guarded secret — using nothing but his ears? How did an enslaved man bluff his way to freedom on a train, in plain sight, in a single day? And how did NASA engineers save three astronauts 200,000 miles from Earth with duct tape, a sock, and 45 minutes on the clock?

They all did the same thing: they made a 4D move — the move nobody else could see.

4D Chess takes kids inside 25 of the smartest moments in human history — not just what happened, but how the thinking worked, at the exact second everything changed. Your listener will stand beside:

  • Garry Kasparov, facing a supercomputer that calculates 200 million moves per second
  • Harriet Tubman, who ran 13 rescue missions into slave territory and never lost a single person
  • Archimedes, solving a royal mystery in an overflowing bathtub
  • Ada Lovelace, writing the world's first computer program — 100 years before computers existed
  • Themistocles, who tricked an empire into sailing its unbeatable fleet into a trap

...plus Einstein, Mozart, Marie Curie, young Leonardo da Vinci, the engineers of Apollo 13, and more.

Every story follows the same addictive rhythm — The Problem (a wall that seems unbreakable), The 4D Move (the flash of brilliance), and The Ripple (how that one idea still shapes your child's world today, from the GPS in their pocket to the sticky note on the fridge).

Because here's the secret this book is really teaching: almost every brilliant move in history was made by someone who was losing. Outnumbered, dismissed, locked out, or stuck. Brilliance isn't a superpower — it's a way of looking at problems. And it can be learned.

Perfect for curious kids ages 9–13, reluctant listeners who love "true story" hooks, classrooms, and any kid who's ever been told a problem couldn't be solved.

Give them 25 heroes. Watch them start making 4D moves of their own.

©2026 Rabbit Hole Books (P)2026 Rabbit Hole Books
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